Numerical time step (dt):
(This determines how smooth the simulation is, in terms of numerical precision, not animation)
Animation speed (timesteps/frame):
(trail length in number of frames, 0 = infinite)
Try these classic attractor equations!
Move around Rise up Fall down
(fps games controls)
(use left controller)
(tap screen to fly)
(min value 0 = no movement, useful for tap control on mobile)
Static render progress: %
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