Numerical time step (dt):
(This determines how smooth the simulation is, in terms of numerical precision, not animation)
Animation speed (timesteps/frame):
Trail length(frame):
(trail length in number of frames, 0 = infinite)
Try these classic attractor equations!
Controls +
Move around Rise up Fall down
desktop
(fps games controls)
Oculus
(use left controller)
Mobile
(tap screen to fly)
Settings +
Flying speed:
(min value 0 = no movement, useful for tap control on mobile)
Static render progress: %
Leave a comment to showcase simulations you created or report bugs!
Comment section created with Commento